Guild Wars is an RPG game that stimulates the formation of groups. It is practically impossible to do most of the objectives alone. The world is divided into instances, various parts copied from the same place for each group, which reduces the use of the server, because when the player travels through uncivilized areas of the game, you only have contact with other players on your team. In civilized areas the concept of MMORPG seems to arise since the player can come into contact with any player, whether your team or not, that is also in the same area civilized.
The player creates a character and choose a primary profession, which will influence the look of the character, dictate the armor and weapons you can use more effectively, as well as the initial skills they have at their disposal. At a given point is allowed to choose a second job, not the same. This will increase the initial skill set, allowing the player to use skills to achieve synergies between different professions. There are different professions available, and each one has its own characteristics. The character will level up to twenty, but after maximizing the level you can continue to unlock skills through existing missions.
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