
Welcome to our blog, the blog display some nice games and interesting for you readers, we will also show tips, photos with really cool for those who are watching our blog.
Saturday, September 22, 2012
Happy Wheels
Happy Wheels is a ragdoll physics-based, browser game created by Jim Bonaci in 2010. The game features several playable characters who use different, sometimes atypical vehicles to traverse the game's levels. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis.

Tower Bloxx
The objective of the game mode "build city" is to build a city with as many people as possible by building different types of towers: Residential (blue), Product (Red), Office (Green) and Premium (Yellow). The number of people who potentially can inhabit the building depends on the skill of the player during the "minigame" construction. The more accurate the player to put the building blocks upon each other, the greater the total inhabitants of the building.
Friday, September 14, 2012
ICO
Is an action-adventure game published by Sony Computer Entertainment and released for the PlayStation 2 console in 2001. It was created and directed by Fumito Ueda, who wanted to create a game with the minimalist concept of "boy meets girl". Originally planned to be released for the PlayStation console, the development of Ico lasted about four years. The team used an approach of "subtracting design" to reduce elements of gameplay that interfered with the ambiance and history of the game to produce a high level of attraction that surrounds the player.
The game's protagonist is a young boy named Ico, born with horns and with this reason, it is considered a bad omen by the village. Warriors imprison Ico village into a fortress abandoned. During their explorations by the fortress, Ico encounters Yorda, the daughter of the Queen of the castle. The Queen plans to use Yorda's body to extend its lifespan, so Ico tries to flee the scene with Yorda to avoid the fate of the girl, keeping her safe while protecting the shadow creatures that try to get it back. Throughout the game, the player controls Ico and must traverse the castle always protecting the fragile Yorda, helping her to cross obstacles and solving puzzles to proceed.
Ico introduced several technical and design elements to the video game industry, which includes a story told with minimal dialogue and animation and key frame with bloom, which influenced other subsequent games. Despite not achieve commercial success, the game was widely praised for its visual art and its plot elements, thus receive several awards, including nominations "Game of the Year" and three Game Developers Choice Awards.Ico is since listed in various lists of top games, and is generally considered more of a work of art than a game itself. He was re-launched in Europe in 2006, in conjunction with the release of Shadow of the Colossus in the region, the spiritual successor to Ico.
The game's protagonist is a young boy named Ico, born with horns and with this reason, it is considered a bad omen by the village. Warriors imprison Ico village into a fortress abandoned. During their explorations by the fortress, Ico encounters Yorda, the daughter of the Queen of the castle. The Queen plans to use Yorda's body to extend its lifespan, so Ico tries to flee the scene with Yorda to avoid the fate of the girl, keeping her safe while protecting the shadow creatures that try to get it back. Throughout the game, the player controls Ico and must traverse the castle always protecting the fragile Yorda, helping her to cross obstacles and solving puzzles to proceed.
Ico introduced several technical and design elements to the video game industry, which includes a story told with minimal dialogue and animation and key frame with bloom, which influenced other subsequent games. Despite not achieve commercial success, the game was widely praised for its visual art and its plot elements, thus receive several awards, including nominations "Game of the Year" and three Game Developers Choice Awards.Ico is since listed in various lists of top games, and is generally considered more of a work of art than a game itself. He was re-launched in Europe in 2006, in conjunction with the release of Shadow of the Colossus in the region, the spiritual successor to Ico.
The Last Guardian
The Last Guardian, titled in Japan and before that as Project Trico, is a video game developed by Team Ico future, which will be published exclusively for the PlayStation 3 console by Sony Computer Entertainment. The title is being produced and directed by Fumito Ueda, and is expected to share thematic elements, stylistic and gameplay of its predecessors, Ico and Shadow of the Colossus, though it is unknown if the game will be directly connected to them or not. In May 2009, a trailer became publicly available online, weeks before he formally announced its development at E3 2009.The Last Guardian is a game third-person perspective that combines elements of action-adventure and puzzle. The player controls the unnamed boy who can run, jump, climb and perform other actions, similar to the gameplay found in Ico and Shadow of the Colossus. This is enhanced with interaction with the gigantic creature, where the boy can climb and ride. As stated by Ueda, the creature is controlled by its own behavior and natural animal instincts, and depends on the player to guide the creature, "taking advantage of their natural behavior," to complete puzzles. For example, the player can make the boy throw a barrel to a certain place, which makes the creature interest in the object and move there. The player may also have to find a way to make the creature be seated so that it complete a section, since the creature is a tendency to run up the player. The player must also take care of the creature to feed it and removing the arrows or spears that are stuck to your body.The game focuses on the development of the friendship between a boy and a giant creature resembling a griffin named "Sea Eagle" or "erne" in the title in Japanese. The creature has feathers for much of the body, some new feathers sharp as well, and it can be seen that possessed wings, which possibly were cut (The creature has spears and arrows stuck to your back) and is initially attached to a chain. Later, the creature is released and is seen attacking a soldier.
Shadow Of The Colossus
Shadow of the Colossus, released in Japan as Wander and the Colossus is an action-adventure game developed and published by Sony Computer Entertainment (SCEI) for the PlayStation 2 console. It was released in North America and Japan in October 2005 and PAL territories in February 2006. The game was created by the International Production Studio 1 SCEI, the same production team responsible for Its plot focuses on a young man named Wander who must travel over a vast area, called Forbidden Region in order to defeat sixteen creatures, known simply as "Colossi" (or "Colossus"), to restore the life of a girl named Mono. The game is unusual in the genre of action-adventure as there are no cities to be explored and the like. There is also no character with whom to interact, and no enemies besides the colossus. Shadow of the Colossus has been described as a puzzle game, as each colossus weakness must be identified and exploited for it to be defeated. Shadow of the Colossus was well received by the media, reaching a high number of sales after its launch. Its soundtrack was widely praised and considered one of the strongest aspects of the game. The game has won various awards for its audio, design and overall quality, and received an average grade of 91.5% according to the assessment of sites Metacritic and Game Rankings.

Friday, July 20, 2012
Skyrim
Skyrim is an RPG developed by Electronic Bethesda Game Studios and published by Bethesda Softworks. It is the fifth game in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion. It was released on November 11, 2011 for PlayStation 3, Xbox 360 and Microsoft Windows. It is the first Western game in history to receive 40/40 (maximum score) in the prestigious Japanese magazine Famitsu. Skyrim takes place two hundred years after the events of Oblivion, in the province of Skyrim in northern Tamriel. The province erupted into civil war after one of their kings was assassinated. In parallel, Alduin ("The Destroyer"), Firstborn Son of Akatosh came to destroy the world. The player's character is one of the last "Dovahkiin" (Born of the Dragon), who must defeat the dragon to save Alduin Skyrim destruction. The Game Got three awards at VGA 2011, including best game of the year
Minecraft
Minecraft is a sandbox and independent video game that allows using the building blocks (cubes) of which the world is made. It was created by Markus "Notch" Persson. The development of Minecraft began around the 10th of May 2009. The gameplay is based on the game Dwarf Fortress, Dungeon Keeper and Infiniminer. Minecraft is basically a game made of blocks, and the landscapes and most of its objects composed of them, and allowing them to be removed and relocated elsewhere to create buildings, stacking them. In addition to mechanical mining and collection resources for construction, there is mixing in the game of survival and exploration. Play Minecraft is to use it as a creative tool. There is no way to win in Minecraft, since there is no required goals and dramatic storyline that needs to be followed. Players spend most of their time just mining and building blocks of virtual material, hence the name of the game. once the players have collected enough and built an inventory of resources, they use these acquisitions to design virtual houses and landscapes, often building all types of block structures. The game had great prominence in the media when it was considered one of the best indie games of 2010. [Citation needed] It also sold over 1 million copies on January 12, 2011, shortly after the Beta version of the game have been released. Notch says that even with the game released, the game will receive constant updates. More than 11 million unique users registered on the official game site, of which 25% bought the game. Still in Beta reached more than eleven million records, and sales of nearly three million.So much for the mode of single-player game (single player) and for multi-player (multiplayer), the first step is for the player to create a world to inhabit. Before the game put the player in the game space, a three-dimensional world to be created by Minecraft.Their worlds are random, completely open and virtually endless, with several square kilometers. After the intricate landscapes and biomes a world of Minecraft be created, the player is put into a spawn point. Minecraft not presented to new users with a page or blank space. Instead, it presents a game: a landscape and a simulated set of tools to manipulate it. All creativity comes in Minecraft fiction presented by the game. To build something from wood blocks, is required before cutting down trees. To build with stone, is required before mining blocks from the ground. Minecraft creative tools are embedded in your simulated world. In these early experiences in a world, the player is simply a beach with no clear idea of what can be done, what is the goal or what hazards may be present in the game, not to mention that there is nothing in terms of education or guidance implemented in the game interface. The game is tantalizingly silent on this point (in terms of both visual and auditory information), perhaps taking a player shy confusion, an uninformed player in a sense of complacency, or a player's sense of adventure that this simulation of a square world is truly open to exploitation by the player. Not surprisingly for players of the 2010s, Minecraft players rarely seem to have some difficulty with the problem of what to do next after you start the game. The open sandbox game is so inviting for many players as it is intimidating to some, and the generation of a world has attracted many players immediately to the operating method, rooted in everyone to explore the highest peaks and deepest caves that could be found. Started by literally punching trees (and other objects) with the bare hand square, the player then stocks wood, stone and other building blocks of the world. These items can then be recombined using the interface construction of the first game to create a Workbench - allowing a larger and more complex interface construction - and then more complex items, out of simple and basic components. Thus, we find that creativity (in analogy with LEGO package) is not something only offered by the elements of the game, but something integral to creating a player carry anything inside the game. E, more importantly, how to quickly discover when the sun completes its square the game arc in the sky, recombination skillful items is a necessary part of the basics of the game. For Minecraft this is not just an architectural simulator, but a game in which The player must make protective structures against the number of monsters that come out at night - spiders, skeletons, zombies and the famous Creeper which has been emblematic of the game in various ways. Wood, sand, coal, stone, diamond and others serve a purpose for each one, and as the player progresses, creating a need to establish stronger Pick miles of paths, mine cars to move more efficiently through the world; torches to illuminate dark crevices, and recombine blocks (stone, iron glass) into more complex parts that can help build a fort to protect themselves against the monsters of the night. Exploring the space of this world, the player can collect resources (iron, timber, diamonds, gold) to build small items, tools, ornaments and buildings. To carry out this operation, the player uses his avatar, and you need to build your own shelter, because the system day and night game makes dangerous creatures occupy any open place and not illuminated at night.With the shelter ready, the players, mostly start mining and underground caverns to obtain materials for new buildings and artifacts. With this, they are exposed to the danger of the underground levels, which are occupied by aggressive creatures. The world of Minecraft is therefore both a private virtual world recombinatório for creative purposes and for purposes of survival - nothing in the game tells you that you need to create large and elaborate structures, but the game encourages you to quickly do something. To avoid death (and the loss of all possessions that were in the body, starting back at the spawn point), the player must create structures and armor to survive the night attack. Admittedly, this is a relatively simple challenge; can to interpret the goal of the game as simply "not die" and make a simple construction to hide the length of the night (seven minutes in real time). However, as part of the brilliance of Minecraft is in the balance of these elements creative and survival, players rarely only expect to spend the night, taking the opportunity to dig, discover new materials and construct objects of increasing complexity.
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