Heavy Rain is a game developed by Quantic Dream exclusively for the PlayStation 3 console. The game is directed by Quantic Dream founder David Cage. The story of Heavy Rain is a dramatic thriller film noir style, centered around four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions in control. And in some cases, performing a series of quick time events during fast-action sequences. The player's decisions and actions during the game will affect the plot, the main characters can be killed, and certain actions may lead to different endings. A playable demo was released on February 11, 2010.
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Saturday, September 22, 2012
Sniper Elite
Sniper Elite, also known as Sniper Elite: Berlin 1945, is a 2005 tactical shooter created by UK video game developer Rebellion Developments. In 2012, the game was remade as Sniper Elite V2.
The main character is Karl Fairburne, an American OSS secret agent disguised as a German sniper. He is inserted into Battle of Berlin in 1945, during the final days of World War II, with the critical objective of obtaining German nuclear technology before the Soviet Union.
The main character is Karl Fairburne, an American OSS secret agent disguised as a German sniper. He is inserted into Battle of Berlin in 1945, during the final days of World War II, with the critical objective of obtaining German nuclear technology before the Soviet Union.
God Of War
God of War is a series of video game action adventure based on Greek Mythology. The main trilogy-God of War I, II, & III series was developed by a division of Sony Computer Entertainment Santa Monica (PS2 and PS3), with Ready at Dawn Studios developing for the PSP (Chains of Olympus and Ghost of Sparta) and Javaground to the mobile version (Betrayal) respectively.
Initiated in 2005, the series has had chapters on PlayStation 2, mobile phone, PlayStation Portable, and PlayStation 3. The character Kratos has been associated with various types of products including art, clothing, comics, romance, toys and mobile phone covers.
The central character of the series is Kratos, a Spartan warrior eventually revealed to be a demigod.
The success of the first game, God of War, allowed the development of five other games with each chapter to be part of a saga with vengeance as a central theme. Each new game brings new information about the origins of Kratos, and their family relationships with the gods. A complicated series of attempts to break free of the influence of the gods (and eventually the Titans) and its consequent vengeance, with the series becoming increasingly darker in tone in each new game.
Initiated in 2005, the series has had chapters on PlayStation 2, mobile phone, PlayStation Portable, and PlayStation 3. The character Kratos has been associated with various types of products including art, clothing, comics, romance, toys and mobile phone covers.
The central character of the series is Kratos, a Spartan warrior eventually revealed to be a demigod.
The success of the first game, God of War, allowed the development of five other games with each chapter to be part of a saga with vengeance as a central theme. Each new game brings new information about the origins of Kratos, and their family relationships with the gods. A complicated series of attempts to break free of the influence of the gods (and eventually the Titans) and its consequent vengeance, with the series becoming increasingly darker in tone in each new game.
Bubble Shooter
Bubble Shooter is a casual game of the marble popper genre with elements of puzzle and shooter. Unique mechanics and easy-to-learn concept of the game allowed it to develop into an independent self-titled genre of arcade games.
Counter-Strike
Counter-Strike: Global Offensive (CS: GO) is a game online first person shooter developed by Valve Corporation and Hidden Path Entertainment, being a sequence of Counter-Strike: Source. It is the fourth title in the franchise, excluding Counter-Strike: Neo and Counter-Strike: Online.
It was released on August 21, 2012, for the platforms Windows, Mac OS X, Xbox 360 (via Xbox Live Arcade) and PlayStation 3 (via the PlayStation Network). The game will provide maps, characters and game modes and new classics, but will not support matchmaking and leaderboards systems. Multiplayer between platforms-had been planned between Windows, Mac OS X and PlayStation 3, but had to be limited to Windows and Mac OS X, due to problems with the frequency in which the game can be upgraded between systems. The PlayStation 3 will feature three different options for controls, including the DualShock 3, PlayStation Move and Keyboard / Mouse USB.
It was released on August 21, 2012, for the platforms Windows, Mac OS X, Xbox 360 (via Xbox Live Arcade) and PlayStation 3 (via the PlayStation Network). The game will provide maps, characters and game modes and new classics, but will not support matchmaking and leaderboards systems. Multiplayer between platforms-had been planned between Windows, Mac OS X and PlayStation 3, but had to be limited to Windows and Mac OS X, due to problems with the frequency in which the game can be upgraded between systems. The PlayStation 3 will feature three different options for controls, including the DualShock 3, PlayStation Move and Keyboard / Mouse USB.
Arma II
Is a tactical shooter game for PC developed by Bohemia Interactive Studio. It is the official sequel to Operation Flashpoint series, following its predecessor, ARMA: Armed Assault (ARMA: Combat Operations in North America). A limited version was sold in May 2009 and a major release occurred from June 2009 until July 2009. An expansion pack titled ARMA 2: Operation Arrowhead was released in 2010.
Team Fortress 2
Team Fortress 2 is a game free-to-play multiplayer first-person shooter developed by Valve, team-based and focused on fighting. A sequel to Team Fortress Classic was originally released as part of the Orange Box on October 10, 2007 for Windows and then for the Xbox 360. A PlayStation 3 version was released on November 22, 2007. The game was later released as a single package for Windows on April 9, 2008. Team Fortress 2 is distributed online through the Steam system, while retail distribution was under the control of Electronic Arts. The game's development is led by John Cook and Robin Walker, the designers who originally created Team Fortress mod for Quake in 1996.
The game was announced in 1998, supported by GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic style of gameplay and military, but the design has become much more during the 9 years of development. The final appearance is a cartoon visual style influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is supported by the Source Engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes in environments villains.
The lack of information or apparent progress after six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in the annual list of vaporwares the website Wired News. After its release, the game received critical acclaim and several awards, being praised for its graphical style, [balanced gameplay, entertainment value and for its use of characters with personalities complete and dedicated, even being a dedicated multiplayer game.
The game was announced in 1998, supported by GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic style of gameplay and military, but the design has become much more during the 9 years of development. The final appearance is a cartoon visual style influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is supported by the Source Engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes in environments villains.
The lack of information or apparent progress after six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in the annual list of vaporwares the website Wired News. After its release, the game received critical acclaim and several awards, being praised for its graphical style, [balanced gameplay, entertainment value and for its use of characters with personalities complete and dedicated, even being a dedicated multiplayer game.
Assassin´s Creed
Assassin's Creed is a series of electronic games historical fiction action-adventure stealth and Ubisoft Montreal, created by Patrice Desilets. The series is centered on an eternal battle between Assassins and Templars throughout the history of mankind. Most of the series is told from the perspective of Desmond Miles, who through memories of his ancestors, revives times like Third Crusade in the Holy Land, the Renaissance and the American Revolution, hoping to find some way of stopping the Templars who want establish a New World Order.
Currently the series is published by Ubisoft, with four games in the main series and several side games, and nine three movies and print media. The first game had a big impact, that has generated a great popularity for the series, with games released for various platforms such as Playstation 3, Xbox 360, PC, Mac, Nintendo DS, PSP, iOS, Android and Windows Phone 7.
Currently the series is published by Ubisoft, with four games in the main series and several side games, and nine three movies and print media. The first game had a big impact, that has generated a great popularity for the series, with games released for various platforms such as Playstation 3, Xbox 360, PC, Mac, Nintendo DS, PSP, iOS, Android and Windows Phone 7.
Happy Wheels
Happy Wheels is a ragdoll physics-based, browser game created by Jim Bonaci in 2010. The game features several playable characters who use different, sometimes atypical vehicles to traverse the game's levels. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis.
Tower Bloxx
The objective of the game mode "build city" is to build a city with as many people as possible by building different types of towers: Residential (blue), Product (Red), Office (Green) and Premium (Yellow). The number of people who potentially can inhabit the building depends on the skill of the player during the "minigame" construction. The more accurate the player to put the building blocks upon each other, the greater the total inhabitants of the building.
Friday, September 14, 2012
ICO
Is an action-adventure game published by Sony Computer Entertainment and released for the PlayStation 2 console in 2001. It was created and directed by Fumito Ueda, who wanted to create a game with the minimalist concept of "boy meets girl". Originally planned to be released for the PlayStation console, the development of Ico lasted about four years. The team used an approach of "subtracting design" to reduce elements of gameplay that interfered with the ambiance and history of the game to produce a high level of attraction that surrounds the player.
The game's protagonist is a young boy named Ico, born with horns and with this reason, it is considered a bad omen by the village. Warriors imprison Ico village into a fortress abandoned. During their explorations by the fortress, Ico encounters Yorda, the daughter of the Queen of the castle. The Queen plans to use Yorda's body to extend its lifespan, so Ico tries to flee the scene with Yorda to avoid the fate of the girl, keeping her safe while protecting the shadow creatures that try to get it back. Throughout the game, the player controls Ico and must traverse the castle always protecting the fragile Yorda, helping her to cross obstacles and solving puzzles to proceed.
Ico introduced several technical and design elements to the video game industry, which includes a story told with minimal dialogue and animation and key frame with bloom, which influenced other subsequent games. Despite not achieve commercial success, the game was widely praised for its visual art and its plot elements, thus receive several awards, including nominations "Game of the Year" and three Game Developers Choice Awards.Ico is since listed in various lists of top games, and is generally considered more of a work of art than a game itself. He was re-launched in Europe in 2006, in conjunction with the release of Shadow of the Colossus in the region, the spiritual successor to Ico.
The game's protagonist is a young boy named Ico, born with horns and with this reason, it is considered a bad omen by the village. Warriors imprison Ico village into a fortress abandoned. During their explorations by the fortress, Ico encounters Yorda, the daughter of the Queen of the castle. The Queen plans to use Yorda's body to extend its lifespan, so Ico tries to flee the scene with Yorda to avoid the fate of the girl, keeping her safe while protecting the shadow creatures that try to get it back. Throughout the game, the player controls Ico and must traverse the castle always protecting the fragile Yorda, helping her to cross obstacles and solving puzzles to proceed.
Ico introduced several technical and design elements to the video game industry, which includes a story told with minimal dialogue and animation and key frame with bloom, which influenced other subsequent games. Despite not achieve commercial success, the game was widely praised for its visual art and its plot elements, thus receive several awards, including nominations "Game of the Year" and three Game Developers Choice Awards.Ico is since listed in various lists of top games, and is generally considered more of a work of art than a game itself. He was re-launched in Europe in 2006, in conjunction with the release of Shadow of the Colossus in the region, the spiritual successor to Ico.
The Last Guardian
The Last Guardian, titled in Japan and before that as Project Trico, is a video game developed by Team Ico future, which will be published exclusively for the PlayStation 3 console by Sony Computer Entertainment. The title is being produced and directed by Fumito Ueda, and is expected to share thematic elements, stylistic and gameplay of its predecessors, Ico and Shadow of the Colossus, though it is unknown if the game will be directly connected to them or not. In May 2009, a trailer became publicly available online, weeks before he formally announced its development at E3 2009.The Last Guardian is a game third-person perspective that combines elements of action-adventure and puzzle. The player controls the unnamed boy who can run, jump, climb and perform other actions, similar to the gameplay found in Ico and Shadow of the Colossus. This is enhanced with interaction with the gigantic creature, where the boy can climb and ride. As stated by Ueda, the creature is controlled by its own behavior and natural animal instincts, and depends on the player to guide the creature, "taking advantage of their natural behavior," to complete puzzles. For example, the player can make the boy throw a barrel to a certain place, which makes the creature interest in the object and move there. The player may also have to find a way to make the creature be seated so that it complete a section, since the creature is a tendency to run up the player. The player must also take care of the creature to feed it and removing the arrows or spears that are stuck to your body.The game focuses on the development of the friendship between a boy and a giant creature resembling a griffin named "Sea Eagle" or "erne" in the title in Japanese. The creature has feathers for much of the body, some new feathers sharp as well, and it can be seen that possessed wings, which possibly were cut (The creature has spears and arrows stuck to your back) and is initially attached to a chain. Later, the creature is released and is seen attacking a soldier.
Shadow Of The Colossus
Shadow of the Colossus, released in Japan as Wander and the Colossus is an action-adventure game developed and published by Sony Computer Entertainment (SCEI) for the PlayStation 2 console. It was released in North America and Japan in October 2005 and PAL territories in February 2006. The game was created by the International Production Studio 1 SCEI, the same production team responsible for Its plot focuses on a young man named Wander who must travel over a vast area, called Forbidden Region in order to defeat sixteen creatures, known simply as "Colossi" (or "Colossus"), to restore the life of a girl named Mono. The game is unusual in the genre of action-adventure as there are no cities to be explored and the like. There is also no character with whom to interact, and no enemies besides the colossus. Shadow of the Colossus has been described as a puzzle game, as each colossus weakness must be identified and exploited for it to be defeated. Shadow of the Colossus was well received by the media, reaching a high number of sales after its launch. Its soundtrack was widely praised and considered one of the strongest aspects of the game. The game has won various awards for its audio, design and overall quality, and received an average grade of 91.5% according to the assessment of sites Metacritic and Game Rankings.
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